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DaShahRach00

12 Game Reviews

3 w/ Responses

I don't really understand all the good reviews, maybe I missed the plot of the game? Because what I played is yet another copy of Vampire Survivor, and I admit that it becomes quite redundant. The music is good though, I really hope I'm wrong and that there are some big differences and plot points to the gameplay of Vampire Survivor.
Good luck anyway I hope that the game will work very well for the sole developer

I don't understand the critics who complain about the game's controls, this is difficult yes and that's what's interesting, I like the controls, they are demanding and require technique, I have the impression that the people on newgrounds don't really appreciate difficulty. And on top of that this game is not very difficult, the level design is very basic and I am even a little disappointed that it was not more advanced, I was a little surprised to see the game finish this quickly, but it's just a demo. I think we should encourage speedrunning by putting a visible timer, it could be good. The animation of the fire character is great, but I'm not really a fan of the art direction and music, but that's purely subjective.
Finally, I enjoyed the game and I would be delighted if a sequel was produced despite the criticism. The gameplay and the character are very pleasant to learn, a sort of mix between meat boy and gish.
(I also encourage you to put collectables for stronger players who would be eager for more challenge and difficulty, this would extend the lifespan of the game and encourage players to start a new game when they finish)
Sorry for my bad english

Level 66
1454 score LESGO
Good game uwu

Very very good.
you should have just justified that the game on newgrounds is a demo ! concept, simple, but addictive, I would have liked a little story behind it, a background that would have added more depth to the game and more charm, a subtext.
Anyway, These are really minor “flaws", the game is good, I think I'll buy it !

So uh, too much information on the screen at once for the player, I don't understand anything at all at certain times
In addition to that the sprites are not very big and some monsters move a lot
The backgrounds are much too detailed and contain a lot of elements, but given that the game doesn't give the player time to look at the bg it only bothers (while the backgrounds and tables are very pretty ^^)
Even though I have deactivated the backgrounds, and activated all the options that are supposed to allow me to see better, the actions still go too quickly and the difficulty of the game makes it difficult to follow what is happening.
Maybe bigger sprites (a closer camera), less difficulty, a better rhythm, more introduction phases for all, not as many candies and rewards, too much reward kills the value of the reward, or maybe add a another money that is worth more. A game that would benefit from taking more time and being slower in its approach.
But very good graphics, (truly great :D), the music is cool, and all the effort and help you put into the game menus to make the game easier, even if it's not very effective, is really welcome, I think we need to continue to offer this more often !
Here is my opinion on the game (+sorry for my bad english")

pugfuglygames responds:

Thank you for taking the time to provide this feedback. I have released an updated version that will hopefully help. It is also recommended to go full screen. Thanks again!

Good game ! Good physics, and very good design regarding the camera, it's well thought out, it's fluid and the level design is interesting.
What bothers me the most though is its lack of reward and it lacks a sense of progression. Whether in the levels (you could have added coins or objects to collect) or post-level rewards, it is important to make players want to continue the game. Although I think the intention was to have the game as simple and minimalist as possible. So don't really take note of what I said above, unless you have the goal of doing something that takes a little more "retention"
(Also sorry for my bad english)

I don't really understand the point of false end paths. It's just painful and frustrating it doesn't reward the player for any effort they have made.
And getting back to playing should be much faster.
The game starts to become fun from the moment the shrinking mechanic appears, before that the first levels are boring, it's quite normal since you have to teach the basics to the player, but maybe doing something more work will give want more people to continue playing.
I know that's not the point, but a little more showmanship would be the point. Finishing a world is not very satisfying.
Perhaps adding rewards within levels (like coins) would be helpful.
These are the few things that I think need improvement.
(Also perhaps more sought-after and original chara-designs and more interesting universes would be welcome)
Otherwise you did a good job. The game is neat, the music is good (although the first track in world 1 is a bit repetitive and doesn't seem to fit the mood) Everything is smooth and I didn't encounter any problems. Good game ! Also sorry for my bad english ^^"

Chris responds:

Thanks :)

Yeah you are right about the false exits. Perhaps they were not the best idea. I've reduced the amount of time it takes to get back into the game after dying and whilst I can't very easily remove the false exits at this stage I'll take the feedback on board for future games I make.

Pretty good concept !
The controls are really the weak point of the game though.
(it's especially that I had a lot of trouble with ^^")

Effectivement cela conviendrait mieux sur un télephone portable.
La plupart des jeux sont peu fluide et pas très innovant. Ils font plus office de passe-temps sans grand interêt que de véritable jeux, même sur mobile on peut trouver beaucoup plus amusant.
Il est tout à fait possible de faire quelque chose de très simple comme vous avez tentez de le faire, mais il faut rajouter plus de challenge, plus de récompenses, plus de complexité dans les minis jeux. Il faut que ça soit plus rythmé, plus réflechit. Essayez d'analysez quelque jeux populaire avec des concept pourtant simple (doodle jump, subway surfer, angry birds etc...) regardez la manière dont le level-design est construit, comment les différents obstacles permettent de constamment renouveller le gameplay, il y a de très bon jeux sur ce site aussi sur les quels vous pouvez prendre exemple.
Certains effets sonore sont très pénible comme dans Master Juggler.
Et l'ambiance en générale n'est pas bonne. Visuellement ce n'est pas très beau.
Tout n'est pas cohérent, par exemple le trophée qui contraste complètement avec l'aspect minimaliste que vous avez essayez de donner aux autres élements. Il faut trouver un graphiste ou apprendre. Idem pour le sound design. Le jeu me fait beaucoup penser à "Les jeux chiants" un autre jeu sur mobile, qui lui aussi possède des minis-jeux similaire, très ennuyant aussi, mais qui marche et ce, de par tout ce qui l'entoure, notamment son humour, son ambiance, les dialogues très sarcastique et très drôle à chaque fois que vous perdez ou gagner. Bref.
Je salut l'idée de prendre des concepts fait par des gens au pif, mais il faut clairement les retravailler en suite. Et je vous remercie d'avoir traduit ce jeu dans autant de langue, on n'y pense pas souvent, mais c'est vraiment super quand un jeu le fait.
Bonne continuation pour vos projets ! ^^

What a great game!!
I had a super nice evening with my brother and a friend trying to finish it. I loved the riddle of the desert, it was my favorite by the way! The ice world one was easy to understand, but so hard to do xD
I really liked the game's music and graphics. There is really a unique atmosphere that I really liked. I would have liked more easter-eggs, secret npc's or stuff like that to be able to replay the game many times. But it's not a very big flaw. Anyway, I liked it a lot. Thank you for this experience! ^^

pictocat responds:

Thanks for playing, and thanks for enjoying! :D

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Shahine Rachidi @DaShahRach00

Age 18, Male

Still at high school

France, Toulouse

Joined on 2/23/23

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